Jajaja todo está ya controlado o mejor dicho, ya me tienen controlado pero además todo fue por Link! para que luego me diga Shinji que si voy en contra de Nintendo!
Que por cierto, en Nochevieja estuve con ella y su novio en casa de mi colega y puedo requeteconfirmar que cuando tuve la oportunidad no tenía esas razones![]()
50.000 thousand people used to live here, now it´s a ghost town.
"Our so called leaders prostitution ush to the west, destroyed our culture, our economy, our honor"
Parche 1.04 anunciado. Ni rastro de la personalización de partidas:
Here at Guerrilla Games we have been busy fixing bugs and adding features based on your continued feedback. The good news is we’re now readying our next patch to go live later next week. It is currently undergoing extensive testing and we’ll confirm the exact time and date of release once we have it.
This is the first of a number of patches that we have in mind. If you can't find your favorite fix on this list it is most probably in one of the next patches. If you want an idea on some of the other stuff that are coming in future patches, check out the End of Open Beta announcement. We will keep you updated on other fixes as soon as we can.
Below is a detailed list of all of the fixes and changes included in patch 1.04:
CHANGES & NEW FUNCTIONALITY
- Network - Lag fixes and fixes for network errors 10002, 8001 and 8013
- Gameplay - Players now have more stamina by default. Sprint length is increased but the recharge timer has been adjusted to compensate
- Gameplay - Mortally wounded players no longer have collision. Alive players should now be able to traverse the levels without getting stuck on mortally wounded players
- Gameplay - Medic's revive cool-down reduced from 25 to 10 seconds
- Gameplay - Increased range from where friendly players can be revived - player can be revived from 20 meters now
- Gameplay - Guerrilla Warfare games now last 15 minutes and it takes 100 kills instead of 50 to win
- Performance – Improvements to party creation server load
- Menu - Show envelope icon to indicate that player has received message
- Menu - Rewards panel in post game screen now auto-scrolls
- Menu - Botzone is now paused when player goes to start menu
- Menu - Single click squad invite
- Menu - Enhanced idle detection code in menu, the player isn’t spawned if he’s still pressing buttons
- Security - Several security, anti hack and cheat fixes
BUG FIXES
- Stability – Fix for an occasional crash bug when in the Credits screen and transitioning straight into Multiplayer via a Invite
- Stability – Fix for potential hang when players migrate between maps
- Gameplay - Player can retain crouched collision after deploying jetpack
- Gameplay - The Assassination Executioner medals only count Deadly Assassin kills, not Executioner kills
- Gameplay - Cloak kills with weapons that break cloak now count towards medal for Cloak levels 1 and 2.
- Gameplay - Global - Medic’s Triage droids now disappear when player quits out of game
- Gameplay - Cloak/Disguise cannot be removed manually by accident anymore
- Gameplay – Fix for rumble in Exo being over-powered and out of sync
- Gameplay – Fix for Silent Footsteps remaining active after choosing other skill and removed from the personal stats menu
- Exploit - Akmir Snowdrift - Player can reach the boat by using an ammo box to exit the intended boundaries
- Functionality – Disc eject now handled more gracefully
- Trophies - DLC 1 ‘Little Big Weapons’ Trophy does now counts rocket launcher and StA2
- Clan functionality – Fix for player quitting and re-joining a tournament, they may re-enter a tournament alone.
- Menu - Find game – Operations - Mode description - Spelling issue fixed
- Menu - Friends: Fix for Clan tags being displayed for a max of nine players despite the number of player that are in the clan
- Menu – Fix for incorrect message given when attempting to join a Clan Game that an online friend is taking place in
- Menu - Spawn-screen – Fix for when the extra Primary Weapon skill is equipped, the weapon description goes out of sync
- Menu - Accolades do now show subsequently
- Menu - When receiving a squad invite from a player in another match, there is now a warning that the player will leave his current game.
- Menu - Scramble detailed range and in-game range now match properly
- Menu - The Spot and Mark description in the unlock menu is now correct
- Menu – Fix for when the player presses the SQUARE button when a player that is in their game is highlighted in the squad lobby menu they receive the message ‘You cannot join a play that is not in a game.’
- Menu - Turn off animations for the squad list to avoid it becoming unreadable every time a rebuild occurs when voice chat is activated
- Menu – Fix for when trying to join a friend without the required DLC pack, the message will tell the player they are part of a squad.
- Menu – Fix for the message informing the player they are attempting to join a DLC game without the required DLC content installed reading better
- Menu - Increased Accuracy & Faster Reload Ribbons now update in the personal statistics screen.
Additional to this, we are performing regular and significant Server updates to help with connection issues such as the -9 Error (fix deployed Thursday 3rd of March) as well as improving performance and lag.
We have already begun work on further patches to include additional gameplay improvements, feature upgrades and a variety of bug fixes. If you are experiencing any problems with Killzone 3 please check out our FAQ or hit the forums where we will be on hand to answer any of your questions.
Thanks for your time and patience,
Guerrilla Games
No se si se habia colgado ya, me parece brutal el mapa este del DLC con los Jetpack y los Esoesqueletos, menudas carnicerias.
Hay algun mapa asi de los que vienen con el juego?
Un saludo![]()
El miedo lleva a la ira, la ira lleva al odio, el odio al sufrimiento y el sufrimiento, lleva al lado oscuro.
Ya está aquí el parche 1.04.
lo que soluciona es esto:Hi All,
Drumroll please...
Tomorrow morning at 8.30am GMT (o sea, hoy)the servers will be brought down for Server Maintenance.
We will be updating the matchmaking to make some improvements and there will also be some fixes for connectivity issues (server side).
After that Patch 1.04 will be rolled out as well! Link
Please note:
This is 90% sure to happen, but we are waiting on some final testing results. If those fail, the patch might be postponed until Monday.
Thanks,
Lev
CHANGES & NEW FUNCTIONALITY
Network - Lag fixes and fixes for network errors 10002, 8001 and 8013
Gameplay - Players now have more stamina by default. Sprint length is increased but the recharge timer has been adjusted to compensate
Gameplay - Mortally wounded players no longer have collision. Alive players should now be able to traverse the levels without getting stuck on mortally wounded players
Gameplay - Medic's revive cool-down reduced from 25 to 10 seconds
Gameplay - Increased range from where friendly players can be revived - player can be revived from 20 meters now
Gameplay - Guerrilla Warfare games now last 15 minutes and it takes 100 kills instead of 50 to win
Performance – Improvements to party creation server load
Menu - Show envelope icon to indicate that player has received message
Menu - Rewards panel in post game screen now auto-scrolls
Menu - Botzone is now paused when player goes to start menu
Menu - Single click squad invite
Menu - Enhanced idle detection code in menu, the player isn’t spawned if he’s still pressing buttons
Security - Several security, anti hack and cheat fixes
BUG FIXES
Stability – Fix for an occasional crash bug when in the Credits screen and transitioning straight into Multiplayer via a Invite
Stability – Fix for potential hang when players migrate between maps
Gameplay - Player can retain crouched collision after deploying jetpack
Gameplay - The Assassination Executioner medals only count Deadly Assassin kills, not Executioner kills
Gameplay - Cloak kills with weapons that break cloak now count towards medal for Cloak levels 1 and 2.
Gameplay - Global - Medic’s Triage droids now disappear when player quits out of game
Gameplay - Cloak/Disguise cannot be removed manually by accident anymore
Gameplay – Fix for rumble in Exo being over-powered and out of sync
Gameplay – Fix for Silent Footsteps remaining active after choosing other skill and removed from the personal stats menu
Exploit - Akmir Snowdrift - Player can reach the boat by using an ammo box to exit the intended boundaries
Functionality – Disc eject now handled more gracefully
Trophies - DLC 1 ‘Little Big Weapons’ Trophy does now counts rocket launcher and StA2
Clan functionality – Fix for player quitting and re-joining a tournament, they may re-enter a tournament alone.
Menu - Find game – Operations - Mode description - Spelling issue fixed
Menu - Friends: Fix for Clan tags being displayed for a max of nine players despite the number of player that are in the clan
Menu – Fix for incorrect message given when attempting to join a Clan Game that an online friend is taking place in
Menu - Spawn-screen – Fix for when the extra Primary Weapon skill is equipped, the weapon description goes out of sync
Menu - Accolades do now show subsequently
Menu - When receiving a squad invite from a player in another match, there is now a warning that the player will leave his current game.
Menu - Scramble detailed range and in-game range now match properly
Menu - The Spot and Mark description in the unlock menu is now correct
Menu – Fix for when the player presses the SQUARE button when a player that is in their game is highlighted in the squad lobby menu they receive the message ‘You cannot join a play that is not in a game.’
Menu - Turn off animations for the squad list to avoid it becoming unreadable every time a rebuild occurs when voice chat is activated
Menu – Fix for when trying to join a friend without the required DLC pack, the message will tell the player they are part of a squad.
Menu – Fix for the message informing the player they are attempting to join a DLC game without the required DLC content installed reading better
Menu - Increased Accuracy & Faster Reload Ribbons now update in the personal statistics screen
Quedamos a la espera de la segunda parte del parche...que es la más interesante![]()
Ya está el parche.
Hi all,
Patch should be live now. Servers are slowly starting up.
Lev
Tras el parche, habéis notado alguna mejora?
Yo lo que he notado es las invitaciones al pelotón, que se hacen con un solo botón y me parece que si aceptas la invitación también entras en la partida...al menos eso me pasó ayer. Y la stamina, que ahora puedes corres más rato y que no te chocas con los que estan muertos......creo que esto era bastante necesario...aunque no tanto como las partidas personalizadas.
Tambien se ha mejorado el medico, ahora no tienes que estar al lado o encima del herido para reanimarlo, a cierta distancia lo puedes hacer, creo que esto tambien era necesario, ya que, muchas veces morias en el intento.....![]()
Terminada la campaña este fin de semana, me lo he pasado en veterano para que me durara algo mas, han bajado la dificultad sensiblemente.
En general creo que es una digna 3 parte y un buen contrapunto a la segunda parte, mas variado en situaciones y escenarios, con buenos momentos y graficamente muy bruto, como puntos negativos, se hace muy corto, la historia y el final son muy flojos.
Ahora a darle un poco de caña al online.
Un saludo![]()
El miedo lleva a la ira, la ira lleva al odio, el odio al sufrimiento y el sufrimiento, lleva al lado oscuro.
El Sábado me pegué unos cooperativos y me gustó mucho como lo han tratado.
Será la única forma para que termine una campaña ?
parche 2 ya ¡¡![]()
La campaña coop todavia no la he probado, estoy intentando convencer a mi mujer para jugarla con elladicen que alli sale el personaje de Natko.
A mi del online de momento lo que mas me ha gustado son las OPERACIONES con las cinematicas, lastima que solo haya tres mapas.
Un saludo![]()
El miedo lleva a la ira, la ira lleva al odio, el odio al sufrimiento y el sufrimiento, lleva al lado oscuro.