Nada que decir......Kojima cagón...
Kojima ha declarado que lo que se comentó acerca de que no estaba contento con el resultado que había obtenido con MGS4 y de que esperaba más de PS3, había sido completa y absolutamente tergiversado por la prensa especializada, debido a varios problemas.
Aclara que todo fue culpa de la traducción; él da las entrevistas en japonés y al parecer, al pasarlas en inglés, el traductor no supo plasmar la modestia con la que Kojima hablaba y al final todo ha salido completamente diferente de lo que quería decir ... de pasar a decir que "siempre podemos hacerlo mejor" se pasó a "no hemos podido hacer más", por dar un ejemplo.
Se muestra bastante contrariado con la prensa e incluso ha dicho, que si hace falta no volverá a dar ninguna entrevista con tal de que cosas así no vuelvan a suceder.
Yo, espero que esté de broma ...
Declaraciones en inglés: http://kotaku.com/5008653/americans-bra ... u-is-wrong
Traducción al castellano: http://www.nomorepixels.com/kojima-mati ... d-4-y-ps3/
50.000 thousand people used to live here, now it´s a ghost town.
"Our so called leaders prostitution ush to the west, destroyed our culture, our economy, our honor"
Esto de las traducciones que se entienden mal....
Lo vemos casi cada día en el terreno deportivo, y que queréis que os diga. Donde dije digo ahora digo diego.
En fin, que cada cual saque sus conclusiones, pero seguro que el pobre traductor está en la puta calle y seguro que él no ha tenido ninguna culpa
Como se dice un saludo en japonés? Bueno, es igual, que luego se malinterpreta y se puede pensar que os he dicho que os den por cul..
Equivocarse es de humanos, rectificar de sabios.
+1
Ademas no hace mucho en Meristation le hicieron otra entrevista y precisamente le preguntaron por las polemicas declaraciones. Y contesto :
Le he leído unas declaraciones suyas que han causado un gran revuelo en las que comenta que está decepcionado porque PlayStation 3 no ha cumplido sus expectativas. ¿Quiere explicarlo mejor?
Sí, me gustaría, porque no quiero que se extraiga una idea equivocada de mis palabras. Cuando un nuevo hardware se anuncia y se nos presenta, todos los creadores tenemos unas expectativas, comenzamos a soñar con las nuevas posibilidades que la nueva tecnología nos va a ofrecer y nuestra mente vuela, ilusionándonos con ideas que inmediatamente queremos sacar adelante. Nuestra imaginación no se detiene. Pero cuando ese hardware sale al mercado, las expectativas que nos hemos hecho deben igualarse con las posibilidades reales de la tecnología.
Es como si hubiéramos creído que podíamos alcanzar la velocidad de la luz, pero finalmente nos hubiésemos quedado en la del sonido. Queremos recrear el juego de nuestros sueños, pero la realidad nos dice que todas las expectativas no se pueden colmar. Las limitaciones de la tecnología nos devuelven al presente. Y esto es lo que realmente quise decir. Por favor, cuéntalo bien a tus lectores, porque sé que mucha gente se ha enfadado por esto.
Me suena a bajada de pantalones delante de Sony
Pues no veo yo a Kojima bajándose los pantalones, la verdad.
Creo que lo que dijo queda claro, cada uno que saque sus conclusiones, los xboxers ya sé cuales son, es obvio, ellos son personajes obvios
50.000 thousand people used to live here, now it´s a ghost town.
"Our so called leaders prostitution ush to the west, destroyed our culture, our economy, our honor"
¿ Le habra prometido SONY a KOJIMA que con el HOME implementado SNAKE resucitara ? y por tal motivo habra dejado kojima de buscar las 7 bolas de dragon.
Huuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuu uuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuumoooo oooooooooooooooooooooooooooooooooooooooooooooooooo oooooooooooooooo ¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡
50.000 thousand people used to live here, now it´s a ghost town.
"Our so called leaders prostitution ush to the west, destroyed our culture, our economy, our honor"
Kojima... ese diseñador de juegos absolotos, pero de juegos sobre valorados..
..su Metal Gear Online está dejando un "gran" sabor de boca......
Esperemos a ver qué tal al final con el Metal Gear 4...
Eso sí.. sabemos que en HobbyConsolas, etc.. le darán un 10 !!.. qué digo.. un 11 !!!
Proyector: JVC NP5 Pantalla: SilverTicket 142" 16:9 Previo/Amp: 9.2.4 ARCAM AVR20 con Dirac Live Bass Control Etapas: NAD C272 - NAD T763 Altavoces: Klipsch RP-8000F (FL/FR) - Klipsch RC-64 III (CC) - Klipsch RP-160M (Front Wides) - Klipsch RP-500M (SL & SR) - Klipsch RP-500M (SBL & SBR) - Dynavoice LCR (Techo Altura Frontal & Altura Trasera) Subwoofers: Klipsch R-115SW (x2) Fuente: madVR DTM SAI: Eaton Elipse Eco 1600 Sala: 30m2 dedicada
que quieres decir que kojima no sabe hacer otra cosa a parte de refritos del metal gear solid.
aqui te pongo una de las grandes joyas del videojuego
y otra mas
que sepas de kojima le da mil patadas a miyamoto, sobre todo en variedad, cantidad y calidad
CINEMATTE FLIX: Primer Videoclub Online gratuito
https://www.cinematte.com.es/
Una plataforma de cine diferente
Bien hombre... bien.......
Estamos todos de acuerdo en que Kojima supera a Miyamoto..jejejejje
Proyector: JVC NP5 Pantalla: SilverTicket 142" 16:9 Previo/Amp: 9.2.4 ARCAM AVR20 con Dirac Live Bass Control Etapas: NAD C272 - NAD T763 Altavoces: Klipsch RP-8000F (FL/FR) - Klipsch RC-64 III (CC) - Klipsch RP-160M (Front Wides) - Klipsch RP-500M (SL & SR) - Klipsch RP-500M (SBL & SBR) - Dynavoice LCR (Techo Altura Frontal & Altura Trasera) Subwoofers: Klipsch R-115SW (x2) Fuente: madVR DTM SAI: Eaton Elipse Eco 1600 Sala: 30m2 dedicada
mira una review de uno de sus juegazos
el zone of enders
Zone Of The Enders is set around a story containing giant mech warriors called orbital frames. As if the people didn't have enough of them by now. You are Leo, a young boy caught up in a war on his home, a space city on Jupiters' doorstep called Antilia. He fears death and runs aimlessly around after witnessing the death of a group of children.
After a while he finds himself in an orbital frame called Jehuty. The story begins, you must get jehuty to mars and save your home and friends making some nasty rivals on the way. it really is quite a top story filled with action, war and emotion. You'll see a great development in Leo's character and everything feels involving. More characters wouldn't have gone a miss though but It's all presented very well.
Gameplay
Another Bouncer issue? Nearly. The frames move like nothing else. Every fight is frantic fun, hacking, launching and propelling at your enemies. Truely a 3D mech game, up down around, flipping foward into opponents, pulling away and launching bolts of blue energy at them. They are fantastic movers and even very begginers can get right into it a pull off some amazing things but experts will find it satisfying. The problem is though that all the enemies can be killed by holding the boost and hitting square a few times. You'll download drivers for new weapons and gain them of other frames but ultimately they are useless.
Another problem lies with the range of enemies and time though. If you know what you are doing you'll be able to complete this in under 3 hours. There are princibly 3 types of enemy. Orbital Frames with dustbins which take a few more hits of square to kill, short range fighting frames and long range fighting frames. One that likes to punch and another likes to launch weapons. Ocassionally you'll get the big head with the massive bots and you'll also spark off a rivalry with a frame not unlike your own (In the detail way, all the others are bland). Lucky for this though, it doesn't matter which enemy you fight and if they are all the same, each fight is no holds barred fun. Seeing the explosions and flying round like a bluebottle on the razz is good enough. After a while though, fighting those dustbins with guns can become a little tedious, why not just create a different frame to fight eh? why!? I mean know doubt it is fun for the first 30 mins, but the next thousand frames you have to kill, in exactly the same way as all the others, gets insanely boring.
Yet another problem is the lack of a 2-player option straight off. It's unlocked on completion of the single player which only takes around 5-7 hours to complete the first time, but this seems too long due to your brain going stale. So you could say, totally another Bouncer issue.
Graphics
The graphics on this game are simply outstanding! This is what PS2 gamers have beeen waiting for. The characters have a manga cartoon style to them and look great, it does a better job than Oni that's for sure. The orbital frames look wonderful and there's some great lighting effects. Jehuty can be seen in all its glory when the vidoes kick in, radiating with blue energy and weapons which light up the screen. Flying fast into a building creates a mamouth explosion where you can really see what PS2 is capable of. This is nothing short of the graphics which can be seen on the MGS demo.
The only thing which does become a bit of a pain is the darkness. Sure it makes the explosions and weapon launches look great, but when there's no light it can be hard to see. Play it in a dark room, it'll look great. Play it with the curtains open and you wont be able to see a thing. Really all the towns and cities look exactly the same and after extensive play it becomes irritatingly dull.
Anyways....Not a niggle in sight, no bugs, at least none which I have witnessed. Being so fast paced it would be appropriate to asume that the camara might be a bit of an arse. You'd asume wrong though, it follows the orbital frame perfectly. You have the control to lock on to a target, which lets you keep it in vision from behind or to the side of your frame. You see the camara isn't restricted to behind the frame, this gives you great views of action at all times and doesn't let your target drift from sight.
Fun Factor
I think the fun factor of this has already been adressed several times. Flying into a mech at top speed, fliping away and launching a burst attack to finish him off. Bliss for the first 10 times, but the other million, well......
Overall
Overall you have another disapointing PS2 game. Another one to show off to your mates, afterall the graphics are stunning. This is simply not enough though, repetative gameplay, a grave lack of variation and a rubbish door stop. Does this game have anything else? Sadly not. It doesn't make a bad MGS2 demo case though and ZOE is a nice extra. That's exactly how this game will be remembered, it'll be remembered for the MGS2 demo, rather than being a great game.
Gameplay
6.0Graphics
9.0Fun Factor
6.0Overall
6.0
CINEMATTE FLIX: Primer Videoclub Online gratuito
https://www.cinematte.com.es/
Una plataforma de cine diferente
mira una review de uno de sus juegazos
el zone of enders
Zone Of The Enders is set around a story containing giant mech warriors called orbital frames. As if the people didn't have enough of them by now. You are Leo, a young boy caught up in a war on his home, a space city on Jupiters' doorstep called Antilia. He fears death and runs aimlessly around after witnessing the death of a group of children.
After a while he finds himself in an orbital frame called Jehuty. The story begins, you must get jehuty to mars and save your home and friends making some nasty rivals on the way. it really is quite a top story filled with action, war and emotion. You'll see a great development in Leo's character and everything feels involving. More characters wouldn't have gone a miss though but It's all presented very well.
Gameplay
Another Bouncer issue? Nearly. The frames move like nothing else. Every fight is frantic fun, hacking, launching and propelling at your enemies. Truely a 3D mech game, up down around, flipping foward into opponents, pulling away and launching bolts of blue energy at them. They are fantastic movers and even very begginers can get right into it a pull off some amazing things but experts will find it satisfying. The problem is though that all the enemies can be killed by holding the boost and hitting square a few times. You'll download drivers for new weapons and gain them of other frames but ultimately they are useless.
Another problem lies with the range of enemies and time though. If you know what you are doing you'll be able to complete this in under 3 hours. There are princibly 3 types of enemy. Orbital Frames with dustbins which take a few more hits of square to kill, short range fighting frames and long range fighting frames. One that likes to punch and another likes to launch weapons. Ocassionally you'll get the big head with the massive bots and you'll also spark off a rivalry with a frame not unlike your own (In the detail way, all the others are bland). Lucky for this though, it doesn't matter which enemy you fight and if they are all the same, each fight is no holds barred fun. Seeing the explosions and flying round like a bluebottle on the razz is good enough. After a while though, fighting those dustbins with guns can become a little tedious, why not just create a different frame to fight eh? why!? I mean know doubt it is fun for the first 30 mins, but the next thousand frames you have to kill, in exactly the same way as all the others, gets insanely boring.
Yet another problem is the lack of a 2-player option straight off. It's unlocked on completion of the single player which only takes around 5-7 hours to complete the first time, but this seems too long due to your brain going stale. So you could say, totally another Bouncer issue.
Graphics
The graphics on this game are simply outstanding! This is what PS2 gamers have beeen waiting for. The characters have a manga cartoon style to them and look great, it does a better job than Oni that's for sure. The orbital frames look wonderful and there's some great lighting effects. Jehuty can be seen in all its glory when the vidoes kick in, radiating with blue energy and weapons which light up the screen. Flying fast into a building creates a mamouth explosion where you can really see what PS2 is capable of. This is nothing short of the graphics which can be seen on the MGS demo.
The only thing which does become a bit of a pain is the darkness. Sure it makes the explosions and weapon launches look great, but when there's no light it can be hard to see. Play it in a dark room, it'll look great. Play it with the curtains open and you wont be able to see a thing. Really all the towns and cities look exactly the same and after extensive play it becomes irritatingly dull.
Anyways....Not a niggle in sight, no bugs, at least none which I have witnessed. Being so fast paced it would be appropriate to asume that the camara might be a bit of an arse. You'd asume wrong though, it follows the orbital frame perfectly. You have the control to lock on to a target, which lets you keep it in vision from behind or to the side of your frame. You see the camara isn't restricted to behind the frame, this gives you great views of action at all times and doesn't let your target drift from sight.
Fun Factor
I think the fun factor of this has already been adressed several times. Flying into a mech at top speed, fliping away and launching a burst attack to finish him off. Bliss for the first 10 times, but the other million, well......
Overall
Overall you have another disapointing PS2 game. Another one to show off to your mates, afterall the graphics are stunning. This is simply not enough though, repetative gameplay, a grave lack of variation and a rubbish door stop. Does this game have anything else? Sadly not. It doesn't make a bad MGS2 demo case though and ZOE is a nice extra. That's exactly how this game will be remembered, it'll be remembered for the MGS2 demo, rather than being a great game.
Gameplay
6.0Graphics
9.0Fun Factor
6.0Overall
6.0
CINEMATTE FLIX: Primer Videoclub Online gratuito
https://www.cinematte.com.es/
Una plataforma de cine diferente